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Threading Behavior

vk-graph is intended to provide scalable performance when used on multiple host threads. All commands support being called concurrently from multiple threads, but resources are defined to be externally synchronized. This means that the caller must guarantee that no more than one thread is submitting a resource at a given time.

More precisely, vk-graph stores the most recent access type of each subresource of a resource. As commands are submitted to the Vulkan implementation queue, the internal state of these resources is updated.

Resource state is updated during the following function calls:

  • Queue::submit
  • Queue::submit_resource
  • Queue::submit_resource_dependencies

Caution

Do not call any Queue submission function accessing buffers, images, or acceleration structures currently being submitted on other threads.

Execution

The provided Queue submission functions are designed to support a typical swapchain-based workflow:

  1. Submit all commands the swapchain depends on
  2. Acquire swapchain
  3. Submit swapchain commands
  4. Present swapchain
  5. Submit any final unrelated commands

Safe Patterns

Resources (buffers, images, or acceleration structures) are the only mutable types which require any thread safety notes. All other types provided by vk-graph are immutable data structures or Vulkan handle smart pointers.

For example, there is no race condition or thread contention caused by using the same pipeline on two threads.1 In fact, there is no runtime overhead at all from this.

Additionally, it is safe to build Graph instances, bind resources, record command buffers, and call Graph::into_queue at any time on any thread.

These patterns are safe:

  • Build Graph and Send to another thread for submission
  • Build Graph and Drop it without submission
  • Send resources to other threads or share as Arc<T>
  • Clone device or pipelines and Send to other threads

Risky Patterns

Host-mappable buffers require extra understanding to use properly.

The contents of a buffer are undefined from the time of submission until that Queue has been fully executed, as indicated by CommandBuffer::has_executed. This means that you should not call Buffer::mapped_slice during any submission or execution accessing that memory.

See: examples/cpu_readback.rs


  1. The internal implementation of GraphicPipeline does do a bit of caching in order to improve performance, however this behavior should not generate issues with any reasonable workload.